Rubric 10        Technology Plan

 

II.        PLANNING AND DESIGNING LEARNING ENVIRONMENTS AND EXPERIENCES

6.1-2; 7.1-4

III.       TEACHING, LEARNING AND THE CURRICULUM

9.4-7; 9.11-13; 10.1-10; 11.1-6

VI.       SOCIAL, ETHICAL, LEGAL, AND HUMAN ISSUES    

19.1-5; 21.1 22.1-2; 23.1

 

Scoring:            4=exemplary    3=standard       2=unacceptable

 

Task

Criteria

Score

PLANNING AND DESIGNING LEARNING ENVIRONMENTS AND EXPERIENCES

 

·        Uses Inspiration Software or Microsoft Word Drawing Tools

·        Develops classroom management strategies to ensure equitable use of school technologies for all students

·        Develops classroom management strategies to ensure maximum access to and use of technologies by students

·        Assigns specific computer-based tasks as an integral part of lesson activities

·        Develops rotation strategies to move individual students and small groups through computer workstations

·        Develops systems to ensure that all students have completed computer-base tasks

·        Arranges classroom to facilitate rotation of student to computer workstations

 

TEACHING, LEARNING AND THE CURRICULUM

·        Employs a variety of technologies and applications to meet individual student learning styles and special needs

·        Uses a variety of software genres to meet individual student learning styles and special needs

·        Customizes hardware, software to support individual student learning styles and special needs (bi-lingual, remedial, accelerated)

·        Identifies accommodations and assistive technologies to address needs to students with disabilities

·        Guides technology tasks to promote opportunities for cooperation, collaboration and socialization

·        Establishes a learner-centered classroom characterized by productive use of technologies to meet academic standards

·        Models explicit steps in how to use technologies

·        Establishes routine rotation strategies that allow equitable student access to technologies

 

SOCIAL, ETHICAL, LEGAL AND HUMAN ISSUES

·        Models practices that promote ethical and legal uses of technology resources

·        Provides understanding about upholding software copyright laws, e-mail protocols and netiquette

·        Explains and enforces Acceptable Use Policy and school or district

·        Adheres to copyright laws and rights to intellectual property for internet resources

·        Collects and uses a variety of software and we-based resources to highlight and celebrate diversity

·        Enforces discipline policies for ethical infractions in the use of technologies in the classroom

·        Establishes classroom policies and procedures that ensure equitable use of technology by all students